3dchat.space

Dev log

What's changed on 3dchat.space, newest first. It's an early preview that's growing all the time, so there's usually something.

Update 3

A proper outdoor cinema, and this dev log

The big screen looks the part now, and everyone watching has their own controls.

New

  • This dev log. Every update, in plain words, from now on.

Better

  • An outdoor cinema. The big screen now has a proper frame and stand, speakers on each side and a string of lights along the top.
  • YouTube controls for everyone. Anyone watching can use the player's volume, captions and links. If you pause or skip, your player catches back up with the room.
  • Nothing in the way. Face tiles step aside when a video reaches them, then come back.
Update 2

Bots that mind their own business, and a big screen for the room

The people in our worlds had become a bit too friendly. Now they get on with their day and talk to you when you talk to them. Presentations also have a proper place to go: up on a screen, in the world, where everyone can gather round.

Three avatars on a log bench at a campfire, watching a video of a night train on a big outdoor cinema screen with speakers and string lights

New

  • A big screen in the room. Share your screen or a YouTube video and it plays on a 6-metre cinema screen in front of you, in the same spot for everyone. You can still open it full size on your own screen.
  • Faces in picture-in-picture. Pop the room out and see each person's avatar or camera while you're in another tab. The room keeps going when the tab is hidden.
  • Bots join in. Say "follow me" to one and it takes the seat next to yours, dances when you dance and runs when you run. "Let's dance" and "sit down" work too.

Better

  • Bots leave you be. They no longer walk up to you uninvited. One answers the chat only when you're close and facing it, and they leave alone what you say to your friends.
  • Much less chatter. Bots say less as they go about, turn their heads only when you're right beside them, and only now and then give you a passing wave.
  • A natural running pace. No more slow-motion strides.
  • Easier to find. Search engines and AI assistants can now read what 3dchat.space is.

Fixed

  • Two strips of sand on Sunny beach acted like an invisible wall. You can walk straight across now.
Update 1

A beach that's alive, and hosts in charge of their rooms

The beach used to be people strolling up and down. Now it's somewhere people actually spend the day. Whoever opens a room also gets the tools to look after it.

A long sandy beach with umbrellas, loungers and palm trees beside the sea

New

  • Host controls. Whoever opens a room is its host. Hosts can mute one person or everyone, remove someone, and turn on "ask to join" so newcomers wait to be let in.
  • Polls. Hosts can ask the room a question with up to six answers and watch the votes come in.
  • Things to do in the water. Climb onto a surfboard or a lilo while you're swimming, and slide back off into the sea.

Better

  • Life on the beach. Bots swim, sunbathe on the sand and lie back on the loungers.
  • Bots have plans. Friends hang out in groups and have picnics, people queue at stalls, and at night they sit round the fire.
  • They find their way. Bots go round people and solid things instead of waiting in front of them or getting stuck.
  • A softer horizon. The sea now fades gradually into the distance instead of stopping at a hard line.

Fixed

  • Lying on a lilo left a gap under you, and it bobbed without you. You now lie on it and move with the water.
  • Waving while sitting or lying down could twist your avatar's head at an odd angle.